Available · Head of Design · AI-native platforms · San Francisco Bay Area

The stakes change. The craft doesn't.

I've spent fifteen years in rooms where the design decision was never just aesthetic — a pharma batch on a wrong timeline, a displaced family on a caseworker's screen, forty million small businesses trusting a platform I helped rebuild. The hardest problem was never the interface. It's the moment a person has to act on what a system produced and own the result. I've led design functions and shipped agentic systems around that problem. I know how to solve it.

Open to
Head of Design
When design sets the direction, not just the spec
AI-Native Product
Where the interface is a system, not a screen
0→1 Founding Design
New surface. No map yet.
02 — The work
Two tracks. One argument.
Hover to explore_
03 — What transfers

The same four things,
every domain.

01
01 — Taste

Taste

Knowing what's good

The read before the spec is written. If it needs explaining in a demo, it needed a different design.

02
02 — Knowledge

Knowledge

Knowing how to

Pharma ops. B2B commerce. Consumer fitness. Agentic AI. The range isn't accidental — it's the point.

03
03 — Vision

Vision

Seeing what's possible

Not just what the product should do — what the category should become. The prototype nobody asked for, that makes everyone stop arguing.

04
04 — Craft

Craft

Shipping what matters

From Figma to running code. The six apps in this portfolio were built solo — blank repo to live production, no handoffs, no spec doc first.

How I actually work

Agent-assisted where it scales. Human where it matters.

Automated — agents running now
Research synthesis & competitive monitoring
Data analysis, cohort scoring & lifecycle tracking
QA, regression testing & UAT severity scoring
Creator & brand intelligence crawls
Code review prep, changelog generation & release notes
Still human — judgment required
Strategic direction, vision articulation & north-star framing
Stakeholder alignment, trust-building & executive communication
First-contact design decisions on novel, undefined problems
Taste calls — knowing when "good enough" isn't
Reading the room: knowing when to push, when to pause
04 — On the Ground

What stays
with me.

On the Road